TrooperPX: The Worlds Most Complete Starship Troopers Reference Collection.
Now, every bug encountered and every weapon used in the Starship Troopers universe, here in one place. If you think I've overlooked or forgotten something... give me a name and image so I can add it to the database.
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Weapons from Starship Troopers "Total Conversion" for Duke Nukem 3D, (by BGames).
Morita SmartRifle MK1
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Intel Brief:
This is the standard Mobile Infantry (MI) 7.62 mm assault rifle. It has great range and has demonstrated flexibility in all combat conditions, including underwater warfare. Optionally, it can be combined with the infrared sensor for night missions. 12 rounds fired directly into Warrior bug nerve center will stop him, and probably kill, instantly. NOTE: Requires reload after 12 shots. Could not be changed. |
Fragmentation Shotgun for MK1
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In the last 8 years, with some design changes, Morita remained one of the most popular bullet-based weapons. Older models had an option of blast fire; from the add on attached under the barrel. New model of this shotgun addon has enhanced range with somewhat smaller effect radius, and it fires very deadly fragmentation shells. |
Rotary Cannon "PeaceMaker"
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This heavy 6-barrel weapon is used mainly for massive area cleansing. Enormous rate of fire substitutes the lack of accuracy. Repeated hits can penetrate the armor of a Tanker bug and slow down his advancement. Peacemaker is very effective against Hoppers. Based on Twin-50 Machine Gun. |
MK55 and Thumper Warheads
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The MK55 Tactical Nuclear Launcher is a hand-held, shoulder-fired projectile launcher. Progress of the conflict resulted in a breakthrough with the construction of new "THUMPER" projectiles. Experiments with new elements, mainly from the LAMBDA twin-star system, have produced a warhead with a minimal emission of alpha, beta and gamma rays, thus lowering the radiation factor to virtual zero. Danger radius of "thumper" warhead is somewhat lower than the older warheads had ( 1000 m from the ground zero as opposed to the 3000 m from the ground zero ), but that can be considered as a positive characteristic. Older, MN 3, MN 4 and MN 5 warheads are still in general usage. Usage: Upon the launch, special scanner with will report you back your current distance from the projectile, and warn you when you are in the range, with a distinctive sound signal. It will also warn you if a detonation was detected, and alert you if you are in the heat wave zone. Note: Scanner is very sensitive to other scanners. Thus, in multi player, only the scanner of the player closest to the nuke will be active. Also, you will get a kill only for a direct shot with the nuke, while deaths from the flames or shockwave will be counted as suicide. |
MX-90 and MX-90TF Grenades
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Intel Brief:
Filled with HBE, the MX-90 fragmentation grenade is a standard weapon in the arsenal of each MI trooper. Although this grenade can be detonated telepathically, a lot of MI members prefer the "old-fashion" way of arming and detonating the bomb, using the remote detonator. |
Bio Rifle MPS 10 "Corroder"
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This weapon is the result of latest biomechanical achievement of the Terran Laboratories and success of the Intelligence. |
RetroRadon Bomb
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History: Effect: Construction and usage: |
Plasma Rifle MP 2 "Liquifier"
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Intel Brief:
Latest breakthrough in the plasma weapon technology, the "Liquifier" is a powerful and lightweight weapon. Small bursts of concentrated energy upon impact unleash extreme power and heat, substantial to cause substantial damage to the thickest armor plates. The real advantage of this weapon is high fire rate (5 bursts/second), since repeated hits into the same area can melt even titanium alloy (this is how this rifle got the name). Since this weapon has been introduced 2 years ago, in every MI platoon several trained soldiers are equipped with this multi-purpose rifles. Usually their task is to protect flanks of the assault teams, but it's not a rarity to see Liquifiers clearing a path through the tunnel systems. Often they are used to guard sensitive areas during evacuations. Note: In dukematch, you will get no points for killing with this weapon. |
Twin-50 mounted Heavy Machine Gun
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Intel Brief:
A rapid firing, fully automatic gun mounted in dual-gun configuration. Employed against both ground and aerial targets. It fires hyper velocity rounds, perodicaly together with tracing homing bullets. This weapon is usually found mounted in MI bases and areas of great importance. To use Twin-50 turret, approach the weapon, and press "use key" (space). You will take the control of the the turret as the active weapon, and Twin-50 will notify you that it's ready and spin the machine gun. Use mouse aim to control weapon's direction (your aim), and "use key" (space) to fire. Use ONLY mouse aim, because stepping away from the turret will release it from your control. While you are using Twin-50 you canot fire other weapons. To release turret for your control, step away from it.
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