http://www.roughneckchronicles.com/phpBB/viewtopic.php?t=221
Posted: Fri Apr 30, 2004 10:44 am Post subject: ST comics
Read this over at Newsarama. they also have a scetch as well. check it out.
http://newsarama.com/forums/showthread.php?s=&threadid=12473
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SADDLE UP, ROUGHNECKS! STARSHIP TROOPERS RETURNS TO COMICS
by Benjamin Ong Pang Kean
Saddle up, Roughnecks!
International games company Mongoose Publishing have secured rights to the world of Mobile Infantry and are releasing three graphic novels based on Starship Troopers. The publisher will also be bringing out a 30mm Miniatures Wargame leading into an RPG at the beginning of 2005, allowing you, the player to earn your citizenship.
Starship Troopers was originally a novel written by New York Times best-selling author Robert Anson Heinlein. The controversial book, first published in 1959, gave readers a taste of a new type of war, a fight against creatures so alien that conventional warfare was now a thing of the past.
The Starship Troopers movie, directed by Paul Verhoeven (Total Recall, Basic Instinct), was released in 1997. It starred, amongst others, Casper Van Dien as Johnny Rico, Dina Meyer (from the short-lived Birds of Prey TV series) as Dizzy Flores, Bong-girl Denise Richards as Carmen Ibanez, Jake Busey as Private Ace Levy, Neil Patrick Harris (TV's Doogie Houser) as Colonel Carl Jenkins and Michael Ironside.
At the same time, Dark Horse published a series of comics based on the movie, namely the Starship Troopers Movie Adaptation, Starship Troopers: Brute Creations and Starship Troopers: Dominant Species, Starship Troopers: Insect Touch.
Roughnecks: The Starship Troopers Chronicles was an animation show based upon the novel by Heinlein that incorporated many of the elements from the novel as well as the 1997 movie. Roughnecks was a happy medium - a re-telling of the story based around both book and film. The Emmy-nominated animated series followed the exploits of Razack's Roughnecks, a squad of Mobile Infantrymen deployed to the far reaches of space to combat the bug threat. This time there was power armour, and the fans were happy.
And now, with a second movie, Starship Troopers 2 - Hero of the Federation by Academy Award and Emmy Award winner and touted as one of the greatest visual effects wizard in movie history Phil Tippett, about to be released on DVD, Mongoose will be releasing three graphic novels, each running at 96 pages, mono grey scaled, set in the Starship Troopers Universe. Written by Marvel Comics and Warhammer writer Tony Lee, these will follow a new Mobile Infantry unit, Tamari's Tigers - and the fortunes of another raw recruit - William Tanner. Artists for the first two books are secured, with Variance Press and Marvel UK penciller Paul Ridgon drawing the first, and Sabretooth's Jim Brady the second.
With the first book expected in October in comic shops, hobby shops and role-play vendors, followed by the second in November and final book in the trilogy in February next year, 2005 is definitely the year of the Mobile Infantry.
We caught up with Alex Fennell and Matthew Spang (both representing Mongoose Publishing), writer Tony Lee (who wrote the Sage story that appeared in X-Men Unlimited #1 and artist Paul Ridgon.
Newsarama: First of all, how big a fan are you of Starship Troopers?
Tony Lee: I remember reading the book when I was in school and absolutely loving it. I love most of Heinlein's work, really. And I enjoyed the film, although I have to say I wanted the power armour. But we got to see Doogie Houser in a mock-Gestapo trenchcoat, so it was't all bad. And I loved Roughnecks - it was a shame it finished, but I think they'd been trying continually to outdo each episode at the end and just gave out. I remember reading a Dark Horse comic too, by Warren Ellis? But I could be wrong.
Paul Ridgon: Funnily enough, I watched the movie again only last night! I've been a big fan of the movie since it came out really. I hadn't heard of Heinlen's novel until seeing the movie, and the main reason I saw the film was I was a big fan of Verhoeven's earlier movies, especially Robocop. His sense of film-making (not to mention his wanton use of violence and gore) and pacing, his general story telling in general, has always appealed to me.
NRAMA: So, who are Mongoose Publishing?
Mongoose Publishing: Mongoose Publishing is one of the largest publishers of role-playing games in the world - we believe, anyway, with over 160 titles released since we launched three years ago. In addition to producing role-playing products to support Dungeons & Dragons, we have produced a number of licenced role-playing games such as Judge Dredd, Babylon 5, Conan, Slaine and Lone Wolf. In June, we're releasing the first of our miniature wargames, Mighty Armies. We will be releasing a 30mm scale Judge Dredd miniature skirmish game called Gangs of Mega-City One in October, and in January 2005 we will be releasing a massive 30mm scale Starship Troopers wargame - but you knew that already.
NRAMA: Why have you decided to branch into books?
MP: We have always wanted to move into graphic novels and the chance to be able to release a series of them based on such a great licence was far too good an opportunity to miss. After the Starship Troopers series, we will be releasing other graphic novels based on some of our other properties, the first of these to be tackled will be Armageddon 2089.
TL: Ooh, that'll be pretty.
PR: You'd need a good artist though.
NRAMA: So Tony, Paul - how did you get involved in the Starship Troopers graphic novels project and Mongoose Publishing?
TL: I've known Mongoose for a while through mutual friends - and when the Judge Dredd game came out a couple of years ago I plotted one of the adventures - 'The Sleeping Kin'. I kept in touch here and there and then when I heard about the idea to produce a graphic novel trilogy, I offered to pitch for one of the books. As it was, they liked my idea and style so much I got the trilogy.
PR: It's all kind of a blur really! I got a phone call from Tony saying that Mongoose had got the license for a Starship Troopers game and that they were looking for an artist to produce a graphic novel. I e-mailed Alex, whos Mongooses art director, some samples and said that I was very interested in working on the project. It all happened really quickly! Friday afternoon - just before the end of the business day, I had the call from Tony and by mid-afternoon on the following Wednesday, we had both been confirmed as the creative team, along with another inker and greyscaler. By Thursday morning, pencils for a promotional piece had been completed and are being inked and greyscaled as we speak.
NRAMA: Does the Starship Troopers graphic novel trilogy follows directly after the success of the rag-tag bunch of recruits in the movie or does it fill in the gap between the first movie and the direct-to-video Starship Troopers 2 in June, that takes place five years after the events of the first ST movie?
MP: Our Starship Troopers graphic novels and games follow the timeline set by the novel and the Roughnecks TV series, as we found them to be far more detailed and involving than the movie alone. We are beginning the setting right after the Pluto Campaign, which is where the Arachnids pretty much revealed themselves for the first time and the magnitude of the threat was just being understood. We will, however, be advancing the timeline as we go on.
NRAMA: The movie was based on New York Times best-selling author Robert Anson Heinlein's controversial book of the same name. Verhoeven has mentioned in interviews that he's not read the book ahead of time. And fans and critics said that the movie was not a direct translation of Heinlein's book. So, how much of Heinlein's work influenced your ideas and story and how much of the movie version as well as the upcoming direct-to-video movie played a part in your whole creation process?
MP: Our basic philosophy is that we will be using the novel for the background setting, the Roughnecks TV series for the design of the power armor and other equipment, and then cherry-picking from the movie things such as the Brain bugs and design of spaceships. Our Mobile Infantry, however, will have Power Armor and will drop from space!
TL: If we were to pick a 'canon' for the novels, it would be the TV series, mainly due to the style and dynamic. But there's a lot of the book in there too - we have Neo-Dog units and the like. But then we also use the book for a view of Earth for the third part of the trilogy, using a troopers perspective on what citizenship really means
PR: I haven't actually read the book - hangs head in shame - I'm not a huge reader and most of the time don't really have time to commit to a novel. However, elements of Verhoeven's movie are being used, we're keeping stuff like the movie ships and the brain bug exists in our stories. We're drawing the bulk of our reference from the animated Roughnecks Chronicles. The Mobile Infantry in our book wear the same armor, employ the drop suits instead of the drop ships seen in the film and you will see Marauders in our story.
NRAMA: Who are the main characters this time around?
MP: The characters we all know and love - Rico, Dizzy, Zim and all the rest will be making cameo appearances. However, the galaxy is a big place and there is plenty of room for new heroes.
TL: We have a new M.I unit, Tamari's Tigers, and we're viewing them through the eyes of a raw recruit, Will Tanner. But he gets caught up in wartime politics and his personal journey takes him all over the place, meeting people like Rico, Zim, Carl, Zander and the Rodger Young.
PR: While Rico, Ibanez, Flores, Zim and others from the movie and book will make cameos, they are not the center of our story.
NRAMA: After all, they say it's always safe and best to go back to the original source or material, and in this case, the novel by Heinlein. What elements from the book that's missing from the movies and cartoon that you're incorporating into the OGNs?
TL: Neo-dogs! We need more Neo-Dogs, dammit!
PR: Shush, Tony. You're scaring him. There's not a great deal missing, really - the cartoon actually brought back a lot of the missing things. Power Armor is a big one.
TL: And Neo-Dog units.
MP: We're very lucky - we can use whatever we want - so if fans ask for something, we can surely look at giving it to them.
NRAMA: Will you be revealing what's happened to Rico and gang?
MP: We may indeed.
TL: Rico opened up a Bug lap-dancing bar. Carmen had a ship fall on her. It was a sad, sad situation.
NRAMA: What challenges do they face or foes that they encounter in the trilogy? Are they still going up against the bug aliens of Klendathu?
MP: In terms of the first trilogy of graphic novels, the Aracnids of Klendathu are indeed the main menace and will prove to be so for a long time to come.
TL: Are they? Why didn't I get the memo?
MP: However, as I said, the galaxy is a big place, and the fight for the species may take several dark turns in the future.
PR: I don't want to say too much about this, all I'll say is that the bugs aren't the only enemies to the 'Tigers. Do you want to know more
?
TL: Press here if you want to know more...
NRAMA: Paul, on the art-side of things, how difficult has it been drawing the armor and Bugs of the ST world?
PR: The armor isn't too much of a problem really, it's essentially a question of getting good reference. Bugs on the other hand... Seriously, again, it's an issue of reference, that and the fact that there's always so damn many of them! On the plus side, I do enjoy a challenge, and the bugs are nothing if not challenging!
NRAMA: You've worked with Tony before, haven't you - how to you see your partnership? What are its strengths and weaknesses?
PR: I'm the chimp and he's the organ grinder. I'm very privileged to have the relationship with Tony that I do. We have a very open working relationship; when I get a script from him, it's not set in stone. I can go to him with ideas and changes that I think will improve the flow of the story and he'll tell me to go with it if he things it's better or he'll say no, but then explain exactly why what's being done is being done the way it is.
Also, we both try and promote each other wherever possible. Tony's a huge fan of my work (a bigger fan than I deserve if I'm honest) and I love Tony's style of writing. That's another thing, Tony's scripts can sometime be very dialogue heavy which I found to be a bit of a problem when we first started working together as I had to re-learn to leave dead space in panels after spending years of drawing nothing but pin-ups. Because of the way our first story was done (Tony gave me the script and didn't see the art until I had inked it), he had no way of knowing whether or not I'd left sufficient space for dialogue. He had no problem at all with re-dialoguing or juggling the balloons to make it fit and be coherent.
The biggest thing is, we've become friends out of all of this madness. It's gone beyond the level of professional acquaintance, and we've become really good mates which I think is a great thing and not something I've had with anyone (in this or any other field of work) before.
TL: I love you, dude. In that... special... way.
PR: If I had my pick of writers to work with on a project, Tony would be up there before some of the other writers you'd expect a fan boy to pick...
NRAMA: What are you most looking forward to with this?
PR: That's a tough one. Probably the whole experience of it. This is far and away the biggest project I've ever undertaken. It's really nice to know that I'll be working on something for a solid four months. I'm really looking forward to seeing how much my work improves over the coming months. I've seen the standard of my work improve vastly over the course of the last year (since I started on What You Wish For, my first project with Tony).
I can't wait until the book comes out and I can hold it in my hands and think:
Sh!t! I really did that! How cool is that?!
I'm also hoping that it'll teach me to be a lot more disciplined. In the past, I've had really long deadlines for really short jobs - three months for five pages, so I have had a tendency to let it slide thinking: I've got another two and a half months, I'll get cracking on once I've completed this game - the Playstation is the bane of my life!; I've got another month to do these pages, I'll get cracking once I've got thru this pile of comics; Crap!!! I've only got two weeks to get everything done!
I don't have the opportunity to do that on this book, as soon as the script hits my inbox, my a$$ is superglued to my stool for at least 12 hours a day.
I'm also really excited about working as part of a creative team. Alex is a really nice guy, and Tony's just a star. I've not had much of a chance to have a chat with the others in the team yet, but the interaction I have had, they come across as cool too.
NRAMA: So what's next for the dynamic duo?
TL: I'm developing a 12-part series for Warhammer monthly and there's a couple of work-for-hire things going on in the States. My priority after this is 52 Pick Up, something I was going to do with Paul, but now am doing with an artist named Gary Lister.
PR: Four months of hard work and very little sleep probably. At the end of May, Tony and I will be at the UK comic con at Bristol promoting the book - I'll also be doing some Starship Troopers sketches from time to time there too. After the book's complete, I have no idea what I'm going to be doing. As far as I'm aware, we don't yet have a penciller attached for the third book, so who knows, with a bit of luck, I could be once again donning the power armor and tackling those bugs again...
NRAMA: Wrapping thing up, when are the publication dates for the graphic novels?
MP: October for the first, December for the second and February for the third. The release of the first graphic novel, in the Blaze of Glory trilogy, Alamo Bay, will be 96 pages in length, black and white, at $14.95. However, we will also be putting a lot of background information in the graphic novels, so look out for tech specs of the Moritas Rifle or Rodger Young, as well as organizational structures of the Mobile Infantry and recruitment tactics of the Citizen's Federation.
TL & PR: Does that mean we have a deadline? Jeez, nobody told us about deadlines...
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